Jumat, 23 Juli 2010

[E436.Ebook] Download Complete Guide to Digital Photography, by Ian Farrell

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Complete Guide to Digital Photography, by Ian Farrell

Are you intent on capturing the perfect sunset? A budding photojournalist? Or ready to take your holiday snaps to the next level? The Complete Guide to Digital Photography is your definitive guide to taking, processing and printing sharper, more colourful and better looking pictures. Ian Farrell's expert tips take you from the basics of using your camera to advanced darkroom techniques with 52 step-by-step projects including portraits, landscapes, still-life images, fast-moving objects and photographing live events. Easy-to-follow instructions introduce you to the latest software, allowing you to retouch blemishes, restore old photographs or adjust the colour to transform washed-out pictures into professional-quality photographs. Reflecting the latest online developments, this comprehensive guide also includes advice on selling your images through agencies, high-quality printing and even creating your own coffee-table book. Featuring technical tips, interviews with the professionals, troubleshooting techniques and over 400 inspirational images, the Complete Guide to Digital Photography is the ultimate master class in digital photography. Contents include: Portrait photography, Landscape photography, Street photography, Nature and wildlife, Dynamic live action, Special effects, Macro photography, Travel photography, Wedding photography, Digital darkroom, Colour management, Sharpening, High dynamic range, Skin smoothing, Printing your images, Making a portfolio, Your first exhibition, Selling your photographs.

  • Sales Rank: #828354 in Books
  • Published on: 2011-10-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.65" h x 1.06" w x 7.48" l, 2.78 pounds
  • Binding: Paperback
  • 416 pages

About the Author
Ian Farrell has been shooting pictures since his parents bought him an SLR for his 12th birthday, and hasn't been far from a camera since. He is a professional portrait photographer with studios in both London and Cambridge. Author of the bestselling Digital Photography Beyond the Camera, Ian also writes for a number of leading industry publications, including Amateur Photography, British Journal of Photography, DSLR Photography and Digital Photography. He lives in Cambridge, UK.

Most helpful customer reviews

10 of 10 people found the following review helpful.
Nice find...
By A. Williams
I have always enjoyed photography and have had various serious cameras over the past decade or so. I now have a bit more time to spend on my hobby and found (as opposed to actively seeking) this book. I found it a gem. While there is a lot of material for those new to photography (particularly DSLRs), I've enjoyed reading the book while re-familiarising myself with my camera. The real bonus was the 50 plus assignments that the author has incorporated into the book (including one doing pinhole work with your DSLR and various others on compositional development and camera techniques). For the price I found it a steal and must have. Enjoy

4 of 4 people found the following review helpful.
Very good book
By Tony
this is an easy to follow summary of helpful techniques for digital photography. I am an experienced photographer and enjoyed it very much as a refresher course on many aspects of photography.

2 of 2 people found the following review helpful.
Five Stars
By Catawba Climbing Caper
Excellent book that is the best ever and it came on time as promised.

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Senin, 19 Juli 2010

[F393.Ebook] Ebook Cognitive Psychology: Connecting Mind, Research and Everyday Experience, by E. Bruce Goldstein

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Cognitive Psychology: Connecting Mind, Research and Everyday Experience, by E. Bruce Goldstein

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Cognitive Psychology: Connecting Mind, Research and Everyday Experience, by E. Bruce Goldstein

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Cognitive Psychology: Connecting Mind, Research and Everyday Experience, by E. Bruce Goldstein

  • Access Code Not included

  • Bruce Goldstein's COGNITIVE PSYCHOLOGY: CONNECTING MIND, RESEARCH, AND EVERYDAY EXPERIENCE connects the study of cognition to your everyday life. A wealth of concrete examples and illustrations help you understand the theories of cognition-driving home both the scientific importance of the theories and their relevance to your daily life. This accessible book introduces you to landmark studies and cutting-edge research that define this fascinating field. To help you further experiment with and understand the concepts in the text, COGLAB: THE ONLINE COGNITION LAB, AVAILABLE SEPARATELY contains dozens of classic experiments designed to help you learn about cognitive concepts and how the mind works.

    • Sales Rank: #9391 in Books
    • Published on: 2014-06-04
    • Original language: English
    • Number of items: 1
    • Dimensions: 11.09" h x 1.00" w x 9.01" l, 2.80 pounds
    • Binding: Hardcover
    • 496 pages

    About the Author
    E. BRUCE GOLDSTEIN is Associate Professor Emeritus of Psychology at the University of Pittsburgh and Adjunct Professor of Psychology at the University of Arizona. He has received the Chancellor's Distinguished Teaching Award from the University of Pittsburgh for his classroom teaching and textbook writing. He received his bachelor's degree in chemical engineering from Tufts University and his PhD in experimental psychology from Brown University; he was a postdoctoral fellow in the Biology Department at Harvard University before joining the faculty at the University of Pittsburgh. Bruce has published papers on a wide variety of topics, including retinal and cortical physiology, visual attention, and the perception of pictures. He is the author of SENSATION AND PERCEPTION, 9th Edition (Cengage, 2014), and the editor of the BLACKWELL HANDBOOK OF PERCEPTION (Blackwell, 2001) and the two-volume SAGE ENCYCLOPEDIA OF PERCEPTION (Sage, 2010).

    Most helpful customer reviews

    12 of 14 people found the following review helpful.
    No Coglab
    By Jackie
    Bought the new version solely because I wanted the Coglab bundle. The book did not come with Coglab so I had to pay an extra $50 in addition to the full price of the new textbook. It is unclear that the book does not come with Coglab as it is mentioned in the info section

    8 of 10 people found the following review helpful.
    Well written textbook
    By jwach
    I have read several psychology books throughout my college career, and this one is by far the most well written textbook I have ever read. This author does a great job of explaining things, and giving examples that really let you relate concepts to every day life. He makes it easy to learn and not just read and forget.

    2 of 2 people found the following review helpful.
    but I feel like it only touches on some important people/events/experiments and delves ...
    By Annalisa Vilaysing
    I just have to use it for a class I'm taking, but I feel like it only touches on some important people/events/experiments and delves too much into things that don't pertain to the chapter or section. I am also particularly peeved that the author spent 4 paragraphs in excruciating detail to explain how flow charts work as if people don't already know how they work.

    Does the textbook do it's job at explaining stuff? Yes. Does it over-explain some trivial topics and is just a waste of pages? Also yes. It teaches you what you need to know, but to me, the book is just okay.

    See all 22 customer reviews...

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    Jumat, 16 Juli 2010

    [W660.Ebook] Download Pathophysiology of Heart Disease: A Collaborative Project of Medical Students and Faculty (PATHOPHYSIOLOGY OF HEART DISEASE (LILLY)), by L

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    Pathophysiology of Heart Disease: A Collaborative Project of Medical Students and Faculty (PATHOPHYSIOLOGY OF HEART DISEASE (LILLY)), by L

    Revised and updated for its Fifth Edition, Pathophysiology of Heart Disease�delivers a concise, easy-to-understand introduction to cardiovascular diseases. This best-selling text is written by internationally recognized Harvard Medical School faculty and select medical students and specifically designed to meet the needs of medical students during their initial encounters with patients with heart disease. This edition has improved consistency of coverage and level of detail and enhanced illustrations.

    A companion website on thePoint will include the fully searchable text and audio heart sounds, plus an image bank for faculty.

    • Sales Rank: #48643 in Books
    • Brand: Brand: Lippincott Williams n Wilkins
    • Published on: 2010-11-03
    • Original language: English
    • Number of items: 1
    • Dimensions: 10.00" h x 7.00" w x 1.00" l, 1.94 pounds
    • Binding: Paperback
    • 496 pages
    Features
    • Used Book in Good Condition

    Most helpful customer reviews

    16 of 18 people found the following review helpful.
    Excellent Book
    By Roxy Zimmer
    I am an electrical engineer with experience in heart related medical device systems, with no biology background. I have tried many books over the years to help understand the ideas presented by the clinical staff. They are all too complicated to follow. This book very systematically moves through basic ideas with concise, yet elaborate descriptions of main ideas that would help one follow more sophisticated topics about various reasons for different heart problems.

    11 of 11 people found the following review helpful.
    You're making a huge mistake if you haven't read this book as a medical student
    By Clive Revill
    If there is one book you should read cover-to-cover as a preclinical medical student, it's this book. I don't care how your curriculum is set up, but when you are studying heart disease, this is the book you should have and it should be your chief source. Hopefully your school knows how awesome this book is and has it listed as the required reading for your cardio block.

    This is, hands-down, the best textbook I have read in medical school. It goes into just enough depth with the concepts without diving too deeply into physiology that isn't important or practical. It is comprehensive enough that you don't need any other source, really, when studying cardiovascular pathophysiology. The chapter on EKGs is probably the only exception, because Dubin's book is superior and more idiot-proof. But overall, you will be a rock star if you read this thing cover-to-cover. It also sets up a tremendously strong foundation of knowledge for when you later hunker down to study for Step 1. A good understanding of the principles laid out in this book virtually ensures a strong performance on cardiology that will appear on Step 1.

    Aside from the terrific content, the layout is nice, and it is very readable. So many useful diagrams and pictures.

    So, in summation, if you are a preclinical med student, buy this book and read it. It's amazing.

    6 of 6 people found the following review helpful.
    Excellent book for cardio
    By Adiba Azad
    I bought this book because I felt like I didn't really understand what exactly the different heart diseases were about (how they they arise, how they can be determined clinically and how they can be managed) from lectures and class notes. And I was very impressed with how this book filled in those gaps and much more. In general, a chapter is broken down to the physiology, pathophysiology and finally treatment/management of a particular disease process such as Hypertension or Heart Failure. It does an EXCELLENT job of explaining heart sounds and ECGs particularly because each of these topics have an introductory chapter discussing the fundamental concepts and an additional chapter or two on the various disease processes. For instance, there's a chapter on the basics of ECGs, a second chapter devoted to how arrhythmias form, and another on the clinically important arrhythmias.
    This book however, isn't going to help with pathology but it I don't think it's meant to.
    Bottom line: if you aren't satisfied with the way cardiovascular physiology is taught in school get this!

    See all 85 customer reviews...

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    [P709.Ebook] Download PDF The Gung Ho!: Turn on the People in Any Organization (The One Minute Manager), by Kenneth Blanchard, Sheldon Bowles

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    With a new foreword by Ken Blanchard An invaluable new strategy for creating enthusiastic employees, from the author of the bestselling The One Minute Manager. Every day thousands of uninspired employees trudge to work - often dooming their companies to failure with their lack of enthusiasm. Drawing on over 20 years' experience of working with hundreds of corporations across the US - including America Online, Eastman Kodak, General Motors, Hershey Chocolate and Microsoft - Blanchard reveals a sure-fire strategy for boosting employee enthusiasm, productivity and performance. Gung Ho! presents a simple system for inspiring employees. Based on three core ideas: work must be seen as important, workers must be put in control of their own production and managers must cheer their workers on - it is a method that all employees and managers can easily implement and which has already been adopted by such major corporations as K-Mart.

    • Sales Rank: #415572 in Books
    • Published on: 1998-06-15
    • Original language: English
    • Number of items: 1
    • Dimensions: 7.76" h x .59" w x 5.12" l, .82 pounds
    • Binding: Paperback
    • 208 pages

    From Library Journal
    In these days where the computer reigns supreme and management thought is presented in complicated models, there is something refreshing about management principles taught by allegory. Blanchard (The One Minute Manager, LJ 3/1/84), along with coauthor Bowles (Raving Fans, Morrow, 1993) recounts an organizational turnaround based on three Native American lessons. In "The Spirit of the Squirrel," the lesson is one of the power of worthwhile work. In "The Way of the Beaver," the lesson is accomplished through empowerment. In "The Gift of the Goose," the lesson is the exponential factor of motivation. The problem inherent in the principles in this work, or any change program from weight-loss diets on up, is that there needs to be constant focus; success, if it is not continually renewed, is dissipated over time. Although new, this work makes a good preface and companion to Eliyahu Goldratt and Jeff Cox's The Goal (North River, 1992. 2d ed.).?Steven Silkunas, Southeastern Pennsylvania Transit Authority, Philadelphia
    Copyright 1997 Reed Business Information, Inc.

    Review
    ""Gung Ho!" will make a difference in your life, and in the lives of all of those you have theprivilege to touch."-- Anthony Robbins, author of "Awaken the Giant Within"and "Unlimited Power"""Gung Ho!" will become the preeminent book in energizing and empowering people as "The One Minute Manager? has become for management and "Raving Fans for customer service."-- Harvey Mackay, author of "Swim with the Sharks Without Being Eaten Alive"and "Dig Your Well Before You're Thirsty""Aboriginal North Americans are running banks and hospitals, designing computers and teaching in universities. They own and operate thousands upon thousands of successful businesses. It's nice to have the business-book world finally catch up to reality and give us Andy Longclaw, a man who saved 1,500 jobs and may well save yours." -- Phil Fontaine, Grand Chief, Assembly of Canadian Chiefs"Ken Blanchard and Sheldon Bowles strike again. "You need and "business needs "Gung Ho!" This book will revolutionize any organization which adopts it, and those that don't won't survive. It's that simple."-- Tom Peters, co-author of "In Search of Excellence""I predict that like "Raving Fans" and "The One Minute Manager?, Gung Ho!" will become an invaluable tool in our team's pursuit of excellence. It conveys meaningful lessons about motivation, inspiration, and goal-setting that any organization can put to immediate use."-- Sally Gore, Human Resources Leader, W. L. Gore & Associates, Inc.""Gung Ho!" shows in three easy steps how to release the energy and enthusiasm of your whole team and focus it on success. A great book."-- Stephen R. Covey, author of "The 7 Habits of Highly Effective People"

    From the Publisher
    "Gung Ho! shows in three easy steps how to release the energy and enthusiasm of your whole team and focus it on success."
    -- Stephen R. Covey

    "I think Gung Ho! will become the preeminent book in energizing and empowering people. . ."
    -- Harvey Mackay

    Most helpful customer reviews

    0 of 0 people found the following review helpful.
    A great compass and reference--concepts work great for your kids, too!
    By Angela
    My husband was given this book by his company. I couldn't resist a quick business read; I snagged it and was crying by page 3 and inspired by page 10 and implementing by page 25 (give or take!). The principles in this book are simple and the visual descriptions are great for reinforcing the principles.

    I purchased this book for a client who was struggling with their staff; after one read of it I am convinced that managers and business owners need to rethink everything they've always done! The book has been a great compass and reference for me as I suggest motivational managerial concepts to my clients.

    And--don't forget--if you're having a hard time with parenting, you'll probably get more from a Business Book than a parenting book! These methods work even better with kids than employees! My daughter is doing more chores around the house and with a SMILE! We have a renewed sense that worthwhile work is fun!

    0 of 0 people found the following review helpful.
    Quick, Insightful Read
    By Edward J. Barton
    As is the case with most Ken Blanchard books, the writing style is conversational, and told in the form of a story. The protagonist is faced with - essentially - one year to turn around an under-performing plant. Using some leadership tactics taught by observation of animals in nature and the guidance of a Native American manager, she discovers the power of purpose, self-direction and celebration of wins.

    While the story has some typical stereotypes and kitschy components, the message is a powerful one - and an easy one to grasp. Employees want to do something that matters, they want to understand why they're doing what they do. They want to have a positive impact, and they want to feel appreciated. We, as managers, often forget these very basic components. Blanchard's book is a great and easy to read reminder of how to build enthusiasm. It is a simple concept, but challenging to consistently implement. If you read and succeed in the implementation of the principles contained in the book, you will have a productive and motivated team.

    0 of 0 people found the following review helpful.
    I was introduced to Gung Ho and Ken Blanchard Leadership ...
    By Christopher Kurtz
    I was introduced to Gung Ho and Ken Blanchard Leadership in 1999 and have continued to go back to the basic principles found in this book since. Is it a cure for all company woes? No. Will it provide a framework for conversation and place from which to begin? Absolutely. Do the animals and native American lore resonate with all readers and cultures? Probably not. Do the principles they represent? Absolutely.
    The story is a simple one, but if that is all you take away from Gung Ho, you will have missed the wisdom in the simplicity. GHF - Chris

    See all 220 customer reviews...

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    Selasa, 13 Juli 2010

    [K616.Ebook] Ebook Free Geometric Stability Theory (Oxford Logic Guides), by Anand Pillay

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    Geometric Stability Theory (Oxford Logic Guides), by Anand Pillay

    This book gives an account of the fundamental results in geometric stability theory, a subject that has grown out of categoricity and classification theory. This approach studies the fine structure of models of stable theories, using the geometry of forking; this often achieves global results relevant to classification theory. Topics range from Zilber-Cherlin classification of infinite locally finite homogenous geometries, to regular types, their geometries, and their role in superstable theories. The structure and existence of definable groups is featured prominently, as is work by Hrushovski. The book is unique in the range and depth of material covered and will be invaluable to anyone interested in modern model theory.

    • Sales Rank: #4011157 in Books
    • Published on: 1996-11-07
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.50" h x 1.00" w x 6.31" l, 1.50 pounds
    • Binding: Hardcover
    • 376 pages

    Review

    "A nice introduction to the latest achievements of geometric model theory (Lie coordinatizable structures and simple theories). . . .The book should be on the bookshelf of anyone with an interest in stability theory. It is written in an elegant and enjoyable manner and can be recommended even to undergraduates who have already learnt the basic facts of model theory." --Mathematical Reviews


    "The subject of the book is at the very heart of modern model theory, and is close in spirit to what should be called foundations of mathematics. Geometric stability theory as presented in this book, concentrates on the basic structural properties of stable structures. The principal tools for characterizing stable structures are various dimensions (ranks) and special geometric configurations. The choice of the material for this book is, in my opinion, exactly optimal. The language and the proofs are very clear. I would recommend the book for postgraduate students specializing in model theory and for all those who would like to deepen their expertise in modern model theory and its application." -Boris Zil'ber, The Journal of Sumbolic Logic, Vol 63, No. 3, Sept 1998


    About the Author
    Anand Pillay is at University of Notre Dame.

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    Senin, 12 Juli 2010

    [D894.Ebook] Download Adobe Photoshop 7.0 Classroom in a Book, by Sandee Adobe Creative Team

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    Adobe Photoshop 7.0 Classroom in a Book, by Sandee Adobe Creative Team

    When it comes to digital imaging software, Adobe Photoshop has long set the standard. Thus, when a new version of the popular program appears, designers tend to stand up and take notice--hen get down to the serious business of learning about it! And for that, there's no better place to turn than the book from the people behind the product: Adobe Press' Adobe Photoshop 7.0 Classroom in a Book.

    Using the same style of self-paced instruction employed in the best-selling previous edition, this comprehensive set of Photoshop lessons provides everything you need to dive into the world of print, Web, and graphic design with Photoshop 7. Completely revised to cover all of Photoshop 7's new features (including the new Healing Brush, color correction commands, and file management tools), the book starts with an introductory tour of the software and then progresses on through 16 lessons, covering everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching. You'll find step-by-step instructions for a variety of projects (from beginning to advanced) and review questions at the end of each chapter to reinforce what you've learned. Easy-to-use project files on the accompanying CD-ROM complete the package.

    • Sales Rank: #812635 in Books
    • Published on: 2002-07-05
    • Ingredients: Example Ingredients
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.12" h x 1.06" w x 7.34" l, 2.55 pounds
    • Binding: Paperback
    • 592 pages

    Amazon.com Review
    Each Classroom in a Book features consistently well-written and conceived lessons, part of Adobe's official training and certification program. They guarantee solid instruction, taking readers step-by-step through professional-level projects with topnotch artwork. Adobe Photoshop 7.0 Classroom in a Book book assumes no prior knowledge, and beginners will benefit from the slow and deliberate pacing. However, more experienced Photoshop users won't find it difficult to speed ahead through familiar material and there's a thorough index for troubleshooting specific problems. They'll find new techniques to make their workflow more efficient, and, perhaps, "unlearn" any bad habits (for example, getting a better grayscale conversion for a color photo by using the Channel Mixer rather than clicking "Mode > Grayscale").

    Chapters cover the fundamentals: the work environment and help resources; making selections (with the wand, lasso, and marquee tools); using layers and masks; working with the pen tool and other vector graphics techniques; retouching and color correcting; selected effects like hand coloring; color-management issues; and creating images for print or the Web. Areas new to version 7 include working with the File Browser, using the new paint engine to create custom brushes and patterns, and working with the healing brush and cloning stamp.

    All lesson project files and fonts are on the companion CD-ROM. Each lesson begins by outlining what will be learned and how long the project should take, and ends with review Q&A. The color section not only shows finished artwork for several projects, but also includes some useful reference pages: a toolbox overview (with color illustrations of what each tool does), a layer blending mode sampler, and a set of images helpful in color management.

    In addition to the above topics, the book also shows how to create slices and optimize images in both Photoshop and ImageReady, make rollovers and animations in ImageReady, and use droplets for batch processing. You may not become a power user after these tutorials, but you'll certainly have a firm working knowledge of Photoshop upon which to build expert skills. --Angelynn Grant

    From the Back Cover
    When it comes to digital imaging software, Adobe Photoshop has long set the standard. Thus, when a new version of the popular program appears, designers tend to stand up and take notice--hen get down to the serious business of learning about it! And for that, there's no better place to turn than the book from the people behind the product: Adobe Press' Adobe Photoshop 7.0 Classroom in a Book.

    Using the same style of self-paced instruction employed in the best-selling previous edition, this comprehensive set of Photoshop lessons provides everything you need to dive into the world of print, Web, and graphic design with Photoshop 7. Completely revised to cover all of Photoshop 7's new features (including the new Healing Brush, color correction commands, and file management tools), the book starts with an introductory tour of the software and then progresses on through 16 lessons, covering everything from Photoshop's interface to more complex topics like color management, Web graphics, and photo retouching. You'll find step-by-step instructions for a variety of projects (from beginning to advanced) and review questions at the end of each chapter to reinforce what you've learned. Easy-to-use project files on the accompanying CD-ROM complete the package.

    About the Author

    The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing step-by-step projects to help both new and more experienced users get up to speed quickly on Adobe software products.

    Most helpful customer reviews

    195 of 206 people found the following review helpful.
    A Slick, Rapid Venture Into Photoshop 7
    By Paul Simone
    A Slick, Rapid Venture Into Photoshop 7
    I give this book four stars because it is well thought out, efficient in its execution, clear in its verbiage and clean of misprints and mistakes. I've read Classroom in a Book for earlier Photoshop generics and I can say that Adobe has honed their teaching format down to a lean and mean science.
    Does the Classroom In A Book teach you everything you need to know about Photoshop 7? No. Does CIAB go into great detail on the subjects it does cover? No. Is CIAB warm and fuzzy? No.
    I went through the book with a fine-tooth-comb so to speak and here are some of my findings and thoughts. As a long time user of Photoshop on the PC I have started to collect some opinions on this software masterpiece, so be forewarned.
    Right off the bat I want to irritate all the webmasters out there in Photoshop land. I have absolutely no use whatsoever for ImageReady! I may be the exception; I don't know. However, the book is constantly encumbered with the need to announce whether the next lesson is related to ImageReady or not; and in what ways. I buy Photoshop for Photoshop and nothing else. As far as I'm concerned take ImageReady out of the package and increase the bells and whistles in Photoshop. And while you're at it get that magnetic lasso and feed it to the Battle Robots; it gives me a headache. There, I said it and I'm glad.
    Next a comment about the on-line Help. It appears to be quite useful and in-depth. For the most part it is of no use to me, since I never allow my business machines to come anywhere near the internet. The book contains excerpts from the on-line Help and they are quite informative.
    A trick I came upon helped me with each lesson. At the end of every lesson there is a question and answer section. It is concise and to the point. These review questions often bring out points that I had just `read across' and did not identify properly. Try it, you'll like it.
    CIAB covers the new Photoshop feature called `File Browser' comprehensively. Once I played with it I was in thumbnail heaven. This is a two thumbnails up feature in the new Photoshop. Although it was designed for the photographers who use this product, I want you to know that all of you will love it.
    Some more complaints and compliments about the book are:
    - It is inconsistent about mentioning keyboard shortcuts. Some tools, like the pen tool, are mentioned.
    - It takes you on a very limited journey through the subject of photo retouching
    - The subject of selections and using them is concisely introduced. Forget about learning any nuances.
    - The Layers chapter was good as far as it went. Clear, concise steps led me right along. Even Layer Sets were touched upon. An excerpt from On-Line Help explained nicely the background layer and how it is handled.
    - You learn to use the extraction tool.
    - You learn to use another wonderful tool called the `Healing Brush'. The icon for which is a Band-Aid; go figure. I would have used a little medical `caduceus' icon myself.
    - You learn all about the new Photoshop Pattern Maker. Great tool I might add.
    - The lessons on working in ImageReady were of no interest to me. You're on your own here.
    If you are new to Photoshop you better get this book and about 5 more. I'm a third party book user from way back. If you want `warm-and-fuzzy' when you're learning from a book, you will not find it here. Try some of the New Rider books, they have always helped me. This book will get you moving around inside of Photoshop 7. Try it, you'll like it. Paul Simone

    83 of 86 people found the following review helpful.
    Fastest way to ramp up on Photoshop 7.0 - Tutorial Style!
    By Hari Thummalapalli
    This book is really like being in a classroom only better because you can stop and start anytime you want. The purpose of the book is to teach you how to use Photoshop 7.0 for the graphics portion of your website design (both Mac and Windows) using a tutorial style approach. There are 18 lessons with all lesson files included in the CD that comes with the book. These lessons range from the very basic topics like the Photoshop Work Area and Basic Photo Corrections to the very advanced topics like Interactive Slices and Rollovers (advanced at least for the beginner). I am not an advanced user so I am mostly speaking from a beginner perspective.
    Each lesson is very easy to follow and even though all the lessons are in black and white, it doesn't matter if you are following along on your computer as you read the instructions (since we all have color monitors). At the end of each lesson, there is a review question and answer section. This was a refreshing change for me to see a book actually give the answers to the review questions. Most other books I have seen just have the review questions or exercises and don't bother to explain the answers. There are about 15 pages at the end of Lesson 1 in full color and cover all 18 lessons. I don't quite follow the logic for doing it this way but it didn't interfere with my learning.
    Each chapter will probably take a couple of hours to work through if you are a beginner but you will likely become an Intermediate level user if you work through all the lessons. A very unique book and definitely worth buying if you want to learn how to use Photoshop 7.0 for your graphics design. I was so impressed that I went and bought other books from this Classroom in a Book series. But I must say that this one is still the best book in the series. Enjoy this creative endeavor!

    36 of 36 people found the following review helpful.
    Great Tutorial for beginners and intermediate users
    By Ntsika Msimang
    This has to be the best Photoshop tutorial I have ever read. I have tried online tutorials and I also invested in the "dummies" version 6 and they all don't compare to this book. The Classrom in the Book tutorials are clear cut and accurate. Easy to read and it looks like these guys paid a lot of thought to how their audience will utilize the book. They really know how to hit the right spot of the readers curiosity. I don't know how others do it, but when I read, I always ask my self some questions; something like what if I do it this way ? etc. For almost every question I ask, the book has an answer Its like someone is right there with you, holding you by the hand. If a book does that to a reader, that's when you know that the writers took time to assemble the book and they understand their audience; something a lot of computer and software books don't do. This is just a masterpiece and I hope they come up with an advanced version.

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    Minggu, 11 Juli 2010

    [R119.Ebook] Download Ebook Shadowrun Fifth Edition, by Jason M. Hardy, Jennifer Brozek, Raymond Croteau, Mark Dynna, Patrick Goodman, Robyn Rat King, Adam Large, Dev

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    Shadowrun Fifth Edition, by Jason M. Hardy, Jennifer Brozek, Raymond Croteau, Mark Dynna, Patrick Goodman, Robyn Rat King, Adam Large, Dev

    Shadowrun Fifth Edition is the newest version of one of the most popular and successful role-playing settings of all time. Fusing magic with technology in a dystopian near-future setting Shadowrun offers unparalleled possibilities for a full breadth of roleplaying adventures. With rules for character creation magic combat Matrix hacking rigging and more Shadowrun Fifth Edition has everything you need to start playing. Grab some dice dive into the shadows and pit yourself against the challenges waiting in the Sixth World.. Item Weight - 4.49 lbs.

    • Sales Rank: #143912 in Books
    • Brand: Catalyst Game Labs
    • Model: PSICAT27000
    • Published on: 2013-09-25
    • Original language: English
    • Number of items: 1
    • Dimensions: 1.20" h x 8.70" w x 10.70" l, 4.49 pounds
    • Binding: Hardcover
    • 476 pages
    Features
    • Item Weight - 4.49 lbs.
    • Package Quantity: 1
    • Excellent Quality.
    • Great Gift Idea.
    • Satisfaction Ensured.

    Most helpful customer reviews

    226 of 237 people found the following review helpful.
    [EDITED AND DOWNGRADED] Buy if you already like the game
    By Belasius
    Shadowrun 3rd edition was the last RPG I played before taking a break from the hobby for about a decade. I've now bought the SR5 core book and played a couple of sessions. My initial, cursory impressions:

    As always, the Shadowrun setting is one of my favorites: a combination of cyberpunk and magic. If you're looking for Neuromancer meets Necromancer, Shadowrun is the standard. And as always, the wide variety of gear, weapons, and avenues for character improvement - cyberware, bioware, spells, foci, super-cool guns, etc. - is great. (Of course, this is also the reason SR has always appealed to powergamers, but that's another story.)

    In physical terms, the core book is well put together: massive, with good artwork, slick glossy pages, fold-out art, and story insertions to provide local color. It tends to "sprawl" here and there, with information on a single topic appearing in several different areas. This is a classic element of SR sourcebook organization, so it's no surprise that it's still around, if a little toned down. However, there are too many errors. Not errata, rules that need to be changed; errors, things that should have been caught in proofreading. (Like a citation for the cost of fake IDs directing the reader to page 367 when it should be page 443.) As a former copy editor, I know that manuals are much harder to proofread than, say, novels or articles; but for that reason, good proofing is much more important, because there's less context to guide the reader. (And citation proofing is especially important in as discursive a rulebook as this.)

    Shadowrun's game mechanics have always been famously (or notoriously) complex. That's both more and less true in SR5. On the positive side, the rules for deckers/Matrix play have been dramatically simplified and made more playable since SR3 (as far as I can tell - I couldn't even read the SR3 Matrix rules without falling asleep). Now deckers can "brick" weapons and be much more of an on-site presence than they used to be. My GM didn't even have to run a decker as an NPC - one of the players chose to be a decker. (Old SR hands know how rare that used to be.) On the negative side, combat rules involve a lot of unnecessary rolls that could be unified into a single test, simplifying game play and speeding up the resolution of big combat scenes.

    Also, the "Edge" attribute, meant to represent a character's luck, "hot hand," "on the ball" quality, is too powerful. Using the "blitz" option for Edge during combat, our decker got to react even before our weapons specialist, who has level-2 synaptic boosters. (For those new to SR, this would be like the Matthew Broderick kid from WarGames getting into a shootout with Wild Bill Hickok, shooting first, and winning.) If you're playing a campaign where there's one or two combats a session, that drastically weakens the biggest advantage of any 'wared combat type.

    Another, more minor, quibble is with Ares weapons. In SR3, guns manufactured by Ares Macrotechnology were sort of the white bread of weapons: widely accessible, widely used, but neither the best nor the worst bang you could get for your buck. You knew that you wouldn't make a terrible choice if you bough an Ares Predator Heavy Pistol (for instance) but there were more interesting, dangerous, and/or limited options out there. Ares was the default. In the current rules, Ares isn't the default - it's simply the best option. The Predator is better than its nearest rival, the Browning Ultra-Power; the Ares Alpha assault rifle is better than any other except the Yamaha Raiden, which isn't available to new players (and it has a grenade launcher the Raiden doesn't); Ares even makes the best light and machine pistols. Maybe future supplements will restore the gun balance.

    It would also have been nice if the (admittedly good) concept art pullouts had included maps of the Seattle metroplex and North America, to orient new players.

    The final, most subtle, and most difficult issue is the Shadowrun universe. Back in SR3 days, there were half a dozen interesting, hinted-at conspiracies: What was going on in Tir na nOg (formerly Ireland)? What's the deal with dragons and elves? This dragon has become president! Now he's assassinated! What happens next? But you can't run a game universe for more than a decade and still keep it in roughly the same place. All of these mysteries had world-spanning scope and consequence - but if they were to be fully played out, it would mean massive, unpredictable changes in adventure settings and scenarios. The (completely understandable) result has been a game world with lots and lots of huge, important events in its timeline...but that has somehow stayed essentially unchanged (with the exception of ghouls and wireless technology).

    So...there it is. Shadowrun is worth playing, and the SR5 core book will become even more useful as the errata and sourcebooks on things like adept powers and new weapons emerge. For people happy with an earlier edition of SR, I'd say wait a little bit until SR5 is more fully supported; for those thinking of playing for the first time, I'd say it's a good game, a lot of fun, but be sure your group can commit to the game mechanics of this complex system.

    **************************
    ETA: I've now had some time to review and use the current edition of the rulebook, and I have to remove *at least* one star from my review. Here's why:

    1. The organization of the manual is actually more scattered and user-unfriendly than I thought at first. It's not uncommon to have to jump to three different locations in the manual to find all the information you need on a particular subject. On the same lines, the citations and the index have more mistakes than I thought at first. Add this to the difficulty of the rule system, and you can have new players hold up the action for ten or fifteen minutes, looking for the info they need. (My GM, who has been playing Shadowrun since at least the Second Edition, believes that the quality has diminished since the FASA team left active development of SR.)

    2. Although the manual is physically impressive - as I mentioned above - it's also very heavy, making it hard to use easily and carry to and from games. It's also unacceptably fragile: I actually saw a couple of pages come loose from the binding in my GM's hand. This is really shoddy for a newly printed book.

    With all of this in mind, here's my current, REVISED recommendation:

    SR5's setting and character options are still terrific; we just finished a fun session. If you decide to play the game, don't get the expensive, real-world book; buy the e-book (when available), which won't fall apart on you and makes finding the right information much easier. (Search Function, anyone?) Also, if you're going to be old school and use real dice (my personal choice) instead of an electronic dice simulator, get a block of 12mm (NOT 16mm) dice with rounded edges. You roll a lot of six-sided dice in SR, and this is a necessity. And finally, raise your voices - for a better organized, better produced, better proofread manual. Let Catalyst know that shoddy is NOT acceptable.

    SECOND ETA:

    I've also found that the prose can be confusing, leading to legalistic debates - for instance, using game terms without defining them.
    And, for those folks reading reviews, I have a suggestion: Ignore those reviews written within a week of receiving the book. Only trust the reviews that were written after a few weeks or months of game play. Why? Because initially, the book looks very good; it takes a few weeks for the flaws - poor binding, poor organization, poor prose - to become obvious.

    THE LAST ETA [I HOPE!]:

    I'm adding this final edit to describe something that happened during game play yesterday; I'm doing it because something comparable will probably happen to you if you play Fifth Edition.

    Midway through the game, I discovered that I would have to use something called a "physical limit" during some activities that didn't involve gun combat (my character's strong suit). Physical limits are the maximum number of hits your character can roll for some physical tasks. So these limits are clearly pretty important. Fair enough; I looked up the "Limits" section to find out how to derive my physical limit from my character's physical attributes.

    It wasn't there.

    So I went where the Limits section told me to go - page 51, the "Attributes" section. It wasn't there, either. So I went to the index to look up every place in the book that uses the word "limits" - no joy.

    THIRTY minutes of leafing through the sourcebook later, and in the middle of the game, I finally find out how to derive physical limits. It's in a single table in a subsection of the Character Generation chapter entitled "Final Calculations." I found it through sheer luck. There were only 3 players in the game who knew its location before I did: one is a lawyer; one is the game master; and one is a guy who's read the manual cover to cover at least three times. There was no obvious, easy way to find this very important rule. The same thing happened, during the same game session, with the rules regarding armor and spirits - a very important armor rule was hidden in the "Materialization" section of Critter Powers.

    Sorry, guys at Catalyst Games - this isn't acceptable. Better editing. Better proofreading. Better organization. Better production values. Simpler game mechanics. More thought to world improvement. If these issues aren't addressed, I'll vote that we turn back to Third Edition, not forward to Sixth, if our group moves on from SR5.

    38 of 40 people found the following review helpful.
    Great game, organized badly.
    By Gregory N. Bernath
    So, I want to create an SR5 character. The concept of Inherent Limits is vital to how you choose attributes and skills, but how to calculate Inherent Limits is nowhere to be found in those sections.

    So I go to the index, look up "inherent limits", and that sends me to page 47. Page 47 doesn't say how to calculate Inherent Limits, but it sends me to page 51, which also says nothing about how to calculate Inherent Limits. Looking up "limits" sends me to page 66, which also doesn't say how to calculate Inherent Limits, but it sends me to page 46, which also says nothing about how to calculate Inherent Limits.

    So where it is? Page 101. Great job, index. A sticky tab goes on page 101 so I can find it again.

    My book has a whole lot of sticky tabs in it now, because so much vital info is placed so far away from where it's needed. I think SR5 is the best edition yet, but the rulebook is a struggle to use.

    20 of 21 people found the following review helpful.
    Prohibitive Organization Disguises Brilliant Game as Repulsive
    By LizardLord
    I found a PDF file of this and wanted the hard copy because it was personally easier for me to browse hard copies of books instead of PDFs, so I knew exactly what I was getting into when I bought this.

    This game is incredible. The mechanics are sound and "more realistic" than Dungeons and Dragons in some respects. The setting and the lore are great, and incredibly creative and including an amazing cultural dynamic to expand upon. The dice system may be a bit weird, but for players new to the genre it might be less confusing than the multiple polyhedral dice that are required for others.

    First off, one of the great things about Shadowrun is that nobody is immortal. Sure, you can rank up your skills over time and become stronger, but there are caps and even at the height of power you can be taken down by the lone rent-a-cop if he's lucky and plays his cards right. It's balanced, unlike Dungeons and Dragons where if you're a level 20 fighter you can just laugh as the level 1 warrior orcs attempt to break through your armor and then they have to chop for five consecutive minutes just to dent your health.

    Second, it encourages teamwork on a greater scale than Dungeons and Dragons. You have to be smarter about what you're doing in Shadowrun, otherwise you'll end up with a bullet in your head.

    There is so much to do in Shadowrun, and so much to explore, but it is definitely not for everyone for one particular reason: Organization.

    When it was suggested by my Dungeons and Dragons Gamemaster that we take a break to play Shadowrun during the Summer, I took one look at the manual and immediately thought "This is going to be a collaborative effort to figure out" and I was right.

    The dense manual took at least a week to figure out, and I'm usually able to sift through confusing information relatively quickly. Unless you're willing to spend a week in prep just to figure out how to build a character or play the game, this manual is not for you. The index is only partially helpful, too, as the other reviews point out.

    See all 105 customer reviews...

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